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bbm.netBBM.net is designed to save you time and deliver the highest quality royalty-free music for your multimedia projects. Features include: over 450 Music Loop Packages from some of the best composers in the business, our music search engine to speed your selection process, alternate music versions & bonus sounds to use for rollovers or transitions, free technical support and free consulting.

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Tutorials Tutorials » Audio

Categories Music button in MX and MX 2004
Author: me | Website: http://www.vgflash.cjb.net |

 
Page 1
1

In this tutorial I will explain how to do an advanced music button in flash MX 2004 and MX,

insert 3 frame
  • frame for the preloader
  • frame for the music on button
  • frame for the music off button
Put a preloader in the first frame (if you dont want a preloader, get rid on the first frame)

then go in the second frame and put a button that say MUSIC OFF

Go in the third frame and put a button that say MUSIC ON.

Import your song (i recommend a small loopable beat)
Now go in the library, right-click on your song and choose Linkage...

check the EXPORT FOR ACTIONSCRIPT box (it will automaticaly check the last box too)

in the identifier text-field, type music.
leave everything else blank.
press OK

right-click on the second frame (or the first if you didnt included a preloader)
and select ACTION, put this code in

CODE
stop();

if(_global.Behaviors == null)_global.Behaviors = {};
if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {};
if(typeof this.createEmptyMovieClip == 'undefined'){
this._parent.createEmptyMovieClip('BS_music',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.music = new Sound(this._parent.BS_music);
} else {
this.createEmptyMovieClip('_music_',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
_global.Behaviors.Sound.music = new Sound(this.BS_music);
}
_global.Behaviors.Sound.music.attachSound("music");
if (true) {
_global.Behaviors.Sound.music.start(0,1);
}

in the last line, you see music.start(0,1);
the "1" is the number of time the music will loop, so change it to the number you want, you CANT make the music loop infinite....sorry.

now right-click on your MUSIC OFF button and select ACTION. Put this code in

CODE
on (release) {
gotoAndStop(3);

_global.Behaviors.Sound.music.stop();
}


if you didnt included a preloader, change the gotoAndStop(3); for gotoAndStop(2);

now go in the last frame and go in the action window for the MUSIC ON button and type in

CODE
on (release) {
prevFrame();
}


now test your movie, and it should work!



if you want to replace a song, delete the old one and upload a new one, do the linkage trick again


1

» Level Basic

Added: : 2003-11-10
Rating: 6.67 Votes: 64
Hits: 1489
» Author
my first tutorial at flashkit
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