in Longhorn, and effectively takes animation beyond
the browser to enable, say, three videos running at the same time as other
graphics and animation.
Whether "Sparkle" would ship after Longhorn ships, which is now widely
believed to be in 2006, is still an open question.
The news comes as the company continues its hiring spree of talent from
all sectors of the technology industry, including former staff from Adobe, and as it doubles its R&D budget for its 2004 fiscal year to about
$7 billion.
Still, for all the razzle-dazzle response that "Sparkle" has inspired by
those that have seen it in action, the tool could also end up in Visual
Studio or be given away with the operating system, one source said. It's too
soon to tell.
And it's not the first time Microsoft, or Adobe for that matter, have
tried
to take on Macromedia's Flash, which is installed as a downloadable plug-in
on roughly 95 percent of desktops that are Internet-enabled, said Scott
Hamlin, a director of content for http://www.flashcomponents.com.
(Jupitermedia, the parent company of this publication, licenses Hamlin's
content in Flashcomponents.com, which is part of its ArtToday.com division.)
"Flash is one of the best technologies I know of that compresses vector
imagery. It's mass compression, if you will. And Macromedia's innovation is
in compressing that," he told internetnews.com.
Hamlin, who has also written several books about the software, such as
"The Hidden Power of Flash Components," pointed to a prior build of a 3D
graphics prototype for developers, which Microsoft at the time code-named
"Chrome" in the late 1990s, that was thought of as a "Flashkiller" at the
time. It
wasn't.
But he also conceded that as a developer tool, Flash can leave some
developers pulling their hair out and noted that recent product upgrades
from Macromedia haven't exactly been a hit.
"It sounds like Longhorn is a way to implement Internet multi-media. I
don't doubt that. Will it take over Flash? That's a longshot. First of all
[Microsoft] would have to have a development environment" for building the
graphics. "Flash is successful because it's accessible to a broad range of
professional developers, as well as housewives that want to put animation on
a Web site of a second grade class."
But where Flash has breadth in the market, sources familiar with the
situation say "Sparkle" would provide depth to developers by offering vector
based graphics that would conserve processing power through the use of
declarative language in Extensible Application Markup Language (XAML,
pronounced "zaml," a standard language for online transactions).
Microsoft has also said that the new Longhorn API's will
enable developers to easily build rich user interfaces and applications with
the graphics classes that provide animation, effects and "visually exciting
images that exploit hardware acceleration."
Then again, software experts say, a lot can change between now and 2007,
when the tools are expected to be released once Longhorn has stampeded into
the marketplace.
Macromedia has also released new enhanced versions of its MX family of
animation tools, including Flash, Dreamweaver and Fireworks. As previously
reported in August, the overhaul is designed to appeal to the large
community of programmers in Microsoft's Visual Basic.
As officials said at the time, Flash MX features video-editing controls
as well as a programming metaphor that is "more like VB."
According to Macromedia, developers who have experience using tools such
as Microsoft Visual Basic will appreciate the capability to design a form,
add components, integrate with data, and build in application logic and
navigation using a familiar interface.
One thing is clear: Microsoft's developers have apparently thrown down
the gauntlet in developing new built-in graphics rendering tools that -- if
integrated into the next-generation Windows operating system now called
Longhorn -- could effectively force Flash and Director out of
Windows desktops.
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