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IntroductionDo you know for sure your shared library is downloaded in time? Ever had problems displaying stuff due to shared libraries not being there? Want to use a shared library larger than 300k? Check this tutorial and see what you can do about it. I myself was once working on a project where I needed shared libraries to store bits and pieces of information. Originaly it was CD_ROM based, but during development it had to be suitable for the web too. Great, I was using a couple of libraries of 234k in total. After testing I found out these guys took their time downloading from the server. Because of this, my project failed to display critical elements. A solution was needed.
A shared library is useful if you want to use the same assets (symbols, audiofiles, graphics) in different swf's. Shared libraries are published as swf files. A shared library starts downloading from the server when the swf it is linked to asks for one of its assets. Not before.
This tutorial will explain one of probably many solutions to make sure your shared libraries are preloaded before your presentation is started..
Assumed knowledge: preloading functionality, understanding of the concept of levels (i.e. loading movies into different levels, communicating between levels), basic flash 5 actionscript, and of course, how to use shared libraries.
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